Devlog #9(Nov.13-Nov.20)


This week, we tackled several important updates across different aspects of the game. The CS team focused on fixing some lingering bugs that had been affecting gameplay, ensuring smoother interactions and a more seamless experience for players. These bug fixes addressed issues that were previously overlooked, marking a significant step toward polishing the technical aspects of the game.

On the artistic side, major progress was made in developing the game environment. The ART team created a new walkway model and designed the ground floor for the circus area, adding more depth and detail to the game's setting. Additionally, they enhanced the overall layout, refining the placement and organization of key elements to create a more cohesive and visually appealing world. The stickers after rotation was also fine-tuned, further improving the visual and interactive experience.

These updates bring us closer to a fully realized version of Lost in the Ink, with improved functionality, polished visuals, and a more immersive environment.

Files

Lost_In_The_Ink_Win_Beta.zip 91 MB
26 days ago
Lost_In_The_Ink_Win_1116.zip 91 MB
24 days ago
Lost_In_The_Ink_Mac_1116.zip 101 MB
24 days ago
PlaytestFeedbackReport.pdf 5.1 MB
23 days ago

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