Devlog #10(Nov.20-Nov.27)
This week, our team made significant progress in preparation for the final presentation, focusing on refining every aspect of the game based on previous feedback. The CS team worked extensively on improving the game flow, introducing a new layout and addressing issues like the placement and interaction with question marks to make them more intuitive and relevant to the storyline. Cutscenes for the start and end of the game were created, including transitions such as the Jester’s dialogue leading to the circus opening. Stickers received a major update, with placement effects redesigned to appear more natural and descriptions added to provide context. Additionally, the sketchbook now disables after the game is won to streamline the player’s experience.
Dialogue received notable enhancements, with hints from the Jester about sticker positions, monologues triggered by correct sticker placement, and explanations about how color returns to the scene. Custom dialogue boxes for different speakers, complete with unique fonts, added depth to the narrative. Controls were also fine-tuned, ensuring smooth interactions, logical button mapping, and a more intuitive menu layout. Separate guides for keyboard and controller inputs were created, along with popup guides that appear based on clearer logic. Numerous bugs were resolved, including oversized stickers, cursor interaction issues, and incomplete sticker rotation mechanics, ensuring a smoother overall experience.
The ART team contributed heavily to the game’s visual overhaul, replacing placeholder assets with finalized models. The walkway and ground for the circus were completed, along with props such as ticket booth signs, Ferris wheel cabins, and fountain signs, all of which enrich the game world. Additional visual improvements were made to the layout and sticker placement logic to align with the story. The implementation of shaders, including post-processing effects, fog, fountain water, and falling leaves, added a layer of immersion and atmosphere to the environment.
The game’s audio also saw significant updates. The music was replaced with newly composed tracks, and adjustments were made to balance the volume between music and sound effects. Custom audio for actions like opening the sketchbook and placing stickers further enhanced the sensory experience. Finally, new settings were added, allowing players to adjust mouse sensitivity, walk speed, and control mappings, ensuring the game is accessible and customizable.
As we approach the final presentation, these updates represent our commitment to delivering a polished, engaging, and immersive experience with Lost in the Ink. The collaborative efforts of the entire team have brought the game to a new level, and we are excited to share it in its final form.
Get Lost in the Ink
Lost in the Ink
A Trip to Retrieve Memories
Status | In development |
Authors | Rita Wang, yuanjiat, Christina0313, Stebren, mochitane |
Genre | Puzzle |
Tags | 3D, First-Person, Unity |
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