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Lost in the Ink
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Devlog
Devlog #10(Nov.20-Nov.27)
November 27, 2024
by
yuanjiat
This week, our team made significant progress in preparation for the final presentation, focusing on refining every aspect of the game based on previous feedback. The CS team worked extensively on imp...
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Devlog #9(Nov.13-Nov.20)
November 20, 2024
by
yuanjiat
This week, we tackled several important updates across different aspects of the game. The CS team focused on fixing some lingering bugs that had been affecting gameplay, ensuring smoother interactions...
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Devlog #8(Nov.07-Nov.13)
November 13, 2024
by
yuanjiat
During this week, the CS, Music, and Art teams have collaborated to introduce a range of new features and improvements that bring more depth, usability, and immersion to the game. The CS team focused...
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Devlog #7(Oct.30-Nov.6)
November 06, 2024
by
yuanjiat
In our latest development cycle, the entire team have made substantial progress to enhance the gameplay experience, visual clarity, and overall immersion in the game. The CS team implemented a series...
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DevLog #6(Oct.17-Oct.23)
October 23, 2024
by
yuanjiat
This week, we made significant progress based on feedback from the playtest as we prepare for the Alpha presentation. One of the major changes is the new skip button, which prevents accidental skippin...
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Dev Log #5 (Oct10-Oct16)
October 16, 2024
by
Christina0313
Over the past week, the level design and story for the game have been finalized. We've decided to introduce a jester character who will serve as a guide throughout the player's journey. While the game...
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Dev Log #4 (Oct.3 - Oct.9)
October 07, 2024
by
Rita Wang
Based on the feedback and advices, our original game design's scope is too large which may cause heavy workload. Therefore, after carefully decision, we discussed to narrow down the game design idea...
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Dev Log #3 (Sep.26 - Oct.2)
October 02, 2024
by
Rita Wang
Our team has elaborated on the main mechanics of our game: 1. 2D vs. 3D Sketchbook : The game connects a 2D sketchbook with a surreal 3D environment through stickers. Players use the sketchbook to inf...
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Dev Log #2 (Sep.19 - Sep.25)
September 25, 2024
by
Rita Wang
We changed our game into first-person perspective, which allows players to see the world through the eyes of the character. This change enhances the emotional connection to the gameplay, making every...
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Dev Log #1 (Sep.11 - Sep.18)
September 18, 2024
by
Rita Wang
During the first week of designing our game, we decided to create a third-person narrative puzzle game. The story centers on exploring the main character’s memories, with each level representing a d...
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